Quick Overview
The seven human kingdoms did not join the Second War with identical resources or identical courage. Aliden Perenolde became one of the claimants around whom this remaining loyalty gathered. Ravenholdt pursues its own discipline and interests; the Syndicate seeks the recovery of status and possessions that the rest of the Alliance no longer agrees it should possess. Stormwind was conquered, Lordaeron was destroyed by the Scourge, and Alterac helped undo itself.
Full History
The seven human kingdoms did not join the Second War with identical resources or identical courage. Alterac was small, enclosed by mountains, and ruled by Aiden Perenolde at a time when the Old Horde seemed capable of crushing the Alliance. The choice he made did not merely weaken a front. By giving the Horde passage and secretly siding with the invaders, Alterac broke the trust on which the entire northern defense depended. The armies fighting for Lordaeron, Stromgarde, and the other kingdoms could endure disagreement. They could not safely plan around an ally who had opened his roads to their enemy.
The betrayal was uncovered, and the Alliance took action against the offending court. Perenolde's authority was broken and Alterac ceased to stand as a trustworthy member of the alliance it had joined. In the old political order, kingdoms could lose territory through conquest; Alterac suffered something more humiliating. Its name became associated with treason, and the high houses that had expected deference and privileges faced confiscation and exile. The mountains still held passes and settlements, but the royal claim over them no longer commanded broad recognition.
Those exiles did not disappear. Nobles and retainers who considered themselves robbed of their inheritance organized into the Syndicate, a movement as much of grievance as of crime. Aliden Perenolde became one of the claimants around whom this remaining loyalty gathered. The masked agents and brigands that travelers meet in Alterac and Arathi represent the afterlife of a failed state: men and women who still speak the language of property and political rights even as they seize estates and rob the roads. To them, the difference between a noble restoration and organized banditry has grown dangerously thin.
The region also became crowded with other powers. Ogres hold ground in the mountains; surviving human settlements and the factions left after Lordaeron's fall contest nearby valleys; the hidden Ravenholdt league watches some of the Syndicate's activities from its own stronghold. None of these groups is interchangeable. Ravenholdt pursues its own discipline and interests; the Syndicate seeks the recovery of status and possessions that the rest of the Alliance no longer agrees it should possess. The result is not simply a wilderness filled with hostile camps but a political landscape shaped by an older betrayal.
At the original World of Warcraft launch, the banners of Alterac no longer signal a recognized kingdom marching alongside its neighbors. Its history survives in ruined walls, contested passes, old accusations, and the Syndicate's long memory. Stormwind was conquered, Lordaeron was destroyed by the Scourge, and Alterac helped undo itself. Each fate explains a different wound in the world that players inherit.
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Through History
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