The Tower of Althalaxx — Darkness across Two Forests

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Warcraft artwork relating to Ashenvale, used as historical context for The Tower of Althalaxx — Darkness across Two Forests
Warcraft artwork associated with Ashenvale; a visual connection to the history of The Tower of Althalaxx — Darkness across Two Forests. Not necessarily a depiction of this specific event or location.Image: © Blizzard Entertainment

Quick Overview

The night elves of northern Kalimdor are accustomed to measuring danger by changes in the forest. Cultists at Ordil'Aran held a glowing soul gem, and the nature of its enchantment suggested that the organization trafficked in souls as well as fear. At the tower, Balthule witnesses strange flashes, screaming, and storms around the upper chambers. The Tower of Althalaxx gives a reader a small, human-scale story of cooperation in a dangerous land.

Full History

The night elves of northern Kalimdor are accustomed to measuring danger by changes in the forest. A new camp in the trees may be an inconvenience; a cult working with demons and trapped souls is something altogether different. Near the Tower of Althalaxx in Darkshore, Balthule Shadowstrike watched the movements of the Cult of the Dark Strand. He was not commanding an army, and the place he guarded was far from a capital. Yet the tower offered evidence that the defeat of the Burning Legion at Mount Hyjal had not erased the influence of darker powers from the northern woods.

Balthule's warning took the story inland. He sent word to his master, Delgren the Purifier, who was aiding the Sentinels at Maestra's Post in Ashenvale. Delgren was a human paladin operating among night elves, a small sign of the unusual alliances that followed the Third War. The old conflicts between distant peoples had not simply vanished, but the work of defending Ashenvale gave them common ground. When Balthule's account arrived, Delgren recognized a threat involving cultists, undead and demonic forces rather than an isolated quarrel over forest territory.

The investigation uncovered more than hostile guards around a ruined structure. Cultists at Ordil'Aran held a glowing soul gem, and the nature of its enchantment suggested that the organization trafficked in souls as well as fear. The inquiry led back toward the Tower of Althalaxx and Athrikus Narassin, whose command held the Dark Strand's activities together. The quest's locations matter because the danger crosses the border between the wounded coast and the forest farther south. Darkshore and Ashenvale cannot be treated as unrelated scenic zones when the same hidden movement operates in both.

At the tower, Balthule witnesses strange flashes, screaming, and storms around the upper chambers. The images belong to a place where ordinary weapons are not the whole threat. Delgren sends help to confront Athrikus; after the cult leader falls, he regards the Dark Strand as scattered. That outcome offers a local success without claiming that every servant of the Legion or every cult of shadow has vanished from Kalimdor. Far larger enemies survive beyond the walls, and another troubled shrine or cavern can become their gathering place.

The Tower of Althalaxx gives a reader a small, human-scale story of cooperation in a dangerous land. A night-elf scout, a human paladin, and the Sentinels respond to evidence that a cult has found a foothold beneath their notice. Their struggle links the postwar condition of Ashenvale, the uneasy western forests, and the lingering dangers of demonic corruption. Hyjal may have saved the world while a single tower remained in darkness.

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  1. 25 ADP — original WoW unresolved story Original Warcraft games, The Frozen Throne and WoW launch world state

    The Tower of Althalaxx — Darkness across Two Forests

    The night elves of northern Kalimdor are accustomed to measuring danger by changes in the forest. Cultists at Ordil'Aran held a glowing soul gem, and the nature of its enchantment suggested that the organization trafficked in souls as well

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